3D-printed facemask for healthcare

Last week, as the COVID-19 pandemic continued to challenge our community, we at POKE’s Digilab received an urgent request from Äänekoski Health Center. They were facing a critical shortage of face shields for their healthcare workers. Recognizing the severity of the situation, our team, including myself and Jukka Seppänen, immediately mobilized to address this need.

Leveraging our 3D printing capabilities, we quickly researched and selected a suitable face shield design. After a few test prints and adjustments, we initiated full-scale production. Over the course of several days, our printers operated around the clock, enabling us to deliver a substantial number of face shields to the health center promptly.

This swift response was made possible by the dedication of our team and the support of the broader community. Local businesses contributed materials, and volunteers assisted in assembly and distribution. It’s a testament to what we can achieve when we come together in times of crisis.

We’re proud to have played a role in protecting our frontline healthcare workers and will continue to support our community in any way we can during these challenging times.

https://www.ksml.fi/paikalliset/2353023

Is our education interesting?

The blog post titled “Koulutusmatkailijoita Äänekoskelle?” (Educational Tourists to Äänekoski?) highlights the growing global interest in Finland’s education system and suggests that Äänekoski could become a destination for educational tourism. The author shares experiences from international events where participants expressed curiosity about Finnish educational practices, such as minimal homework and the trust-based relationship between teachers and students.

This perspective opens up intriguing possibilities for Äänekoski. By leveraging our educational expertise and unique cultural aspects, we could develop programs that attract international visitors eager to learn about our teaching methods and societal values. This could involve organizing school visits, workshops, and cultural experiences that showcase the Finnish way of education and life.

Implementing educational tourism would require careful planning, marketing, and collaboration among local stakeholders. Services such as accommodation, dining, transportation, and guided activities would need to be coordinated to provide a comprehensive and authentic experience for visitors. Engaging local guides and educators to share their insights could enrich the experience and provide genuine interactions.

Embracing educational tourism could not only boost the local economy but also foster cultural exchange and global awareness within our community. It’s an opportunity to showcase what makes Äänekoski special and to learn from the perspectives of our international guests.

As we consider this potential, it’s essential to assess our resources and readiness to host educational tourists. By building on our strengths and addressing any gaps, we can create meaningful and memorable experiences that benefit both our visitors and our community.

https://www.visitaanekoski.fi/blogi/koulutusmatkailijoita-aanekoskelle

EdCamp Ukraine 2019: A Journey into the Future of Digital Learning and Healing

Last week at the Beit Dan Cultural Center in Kharkiv, the energy was palpable as educators, innovators, and digital pioneers gathered for EdCamp Ukraine 2019. Over the span of six days, from July 5 to July 10, the event unfolded as a vibrant exploration of how modern information technologies can transform our schools—and, indeed, our lives.

The day kicked off with an inspiring keynote session led by the dynamic duo, Pekka Ouli and Ianina Sivakova. Their presentation, “Can We Heal with VR?” captivated the audience with a blend of science and vision. Drawing on historical breakthroughs by Hunter Hoffman and David Patterson in 1996, they revealed how immersive virtual reality, originally pioneered for pain control, has evolved into a tool with far-reaching applications—from alleviating the burden of dementia to teaching us about our own fears. The session not only highlighted the science behind VR but also showcased real-world examples where VR is making a difference, such as its use by summer workers in the city of Äänekoski and its integration into creative learning projects through platforms like Thinglink. Ianina, known as a Thinglink Ambassador and a passionate advocate for digital learning, underscored how these technologies are reshaping language studies and interactive learning environments.

Later, the interactive session “HOW TO LEARN FUTURE IN DIGILAB,” also led by Pekka Ouli and Ianina Sivakova, took center stage. Divided into four engaging parts, the session encouraged participants to envision the skills needed for the workforce of 2002–2030. Through dynamic discussions, collaborative brainstorming on Padlet, and practical exercises, educators debated which professions have vanished over the past 20 years and which will emerge in the next two decades. The session seamlessly blended theory with practice: from exploring immersive learning environments within Digilab to simulating real-world tasks like creating VR 360 content for travel information about Äänekoski. Participants were not only tasked with identifying the skills of the future but also challenged to design actionable plans to integrate these skills into their teaching methods.

The event also highlighted several inspiring case studies. Juuso’s journey into launching a Minecraft workshop business, Toni’s transformation from student to coach using DJI drones, and the collaborative virtual reality showroom project with John Deere—all served as tangible examples of how innovative educational practices are taking shape around the world. International collaborations were a recurring theme, with discussions about Erasmus trips to Poland and Portugal, participation in Microsoft E2 in Paris, and even Minecraft workshops that reached as far as India. These stories underscored a global commitment to sharing ideas and advancing digital education.

In the final “LETS DO IT” segment, participants rolled up their sleeves to put theory into practice. They worked with tools like Thinglink to transform 360 photos and videos from the event into interactive digital experiences, reflecting on their learning outcomes and sharing their creative visions with one another. This hands-on approach not only cemented the new ideas discussed but also showcased the true power of collaborative, experiential learning.

EdCamp Ukraine 2019 proved to be more than just a conference—it was a launchpad for future-ready education. Inspired by the groundbreaking ideas presented by Pekka Ouli and Ianina Sivakova, and invigorated by the collective energy of international eduheroes, I left the event feeling empowered and excited for the endless possibilities that lie ahead in digital learning.

I also look forward to future collaboration with Ukrainian participants as we plan our “Future Skills” project from Leader Viisari. This initiative will build on the innovative spirit of EdCamp Ukraine and push the boundaries of how we prepare learners for tomorrow’s challenges.

Welcome to the future of education—where technology, creativity, and collaboration unite to shape a brighter tomorrow.

Exciting Invitation to EdCamp Ukraine 2019!

I am thrilled to share that I’ve been invited to participate in the Fifth National (Un)conference for School Educators – EdCamp Ukraine 2019! This incredible event is officially part of the Ministry of Education and Science of Ukraine’s 2019 schedule, highlighting its importance in shaping the future of education.

From July 5 to July 10, 2019, the event will take place at the Beit Dan Cultural Center in Kharkiv (46, vul. Tobolska). The (Un)conference, along with its preparatory sessions and closing activities, promises to be a hub of innovation, collaboration, and inspiration for educators nationwide. What makes this invitation even more amazing is that the organizing committee is funding the trip and accommodation for all participants.

A heartfelt thank you goes to Dr. Oleksandr Elkin, Head of EdCamp Ukraine NGO and Advisor to the Minister of Education and Science of Ukraine, for this opportunity. I’m incredibly inspired by the vision behind EdCamp Ukraine and cannot wait to engage with fellow educators, exchange fresh ideas, and explore innovative ways to transform our educational practices.

Join me as we embrace this unique chance to connect, learn, and inspire one another at EdCamp Ukraine 2019!

AI starts to help students at Äänekoski

In a groundbreaking collaboration, the City of Äänekoski and the Northern Central Finland Vocational College (POKE) are embarking on a project that integrates artificial intelligence (AI) into municipal operations. This initiative aims to harness AI to enhance various city functions, improve services for residents, and provide POKE students with practical experience in cutting-edge technology.

The partnership focuses on developing AI-driven solutions tailored to the specific needs of Äänekoski. By leveraging AI, the city anticipates improvements in areas such as resource management, public safety, and citizen engagement. For POKE students, this collaboration offers a unique opportunity to apply their knowledge in real-world scenarios, working alongside city officials to implement and refine AI applications.

This initiative not only positions Äänekoski as a forward-thinking municipality but also strengthens the bond between the city and educational institutions like POKE. By embracing AI, Äänekoski aims to set a precedent for other cities in Finland and beyond, demonstrating the transformative potential of technology in public administration.

For more detailed information about this collaboration, you can read the full press release here:

AI Begins Its Work in Äänekoski – The City of Äänekoski and POKE in Remarkable Collaboration

Poke Unveils Digilab: A New Dawn in Digital Education

Yesterday marked the official launch of Digilab—a state-of-the-art hub designed to revolutionize learning with the latest digital technologies. This innovative facility, initiated by Poke, is now home to 3D printers, 360° cameras, VR headsets, and more, setting the stage for a transformative educational experience.

A Bold Leap Into the Future

Digilab is not merely a new space; it’s the start of a bold journey into future learning methodologies. The environment is carefully crafted to foster skills in advanced digital techniques such as 360° imaging, gamified learning, and virtual reality. As Pekka Ouli from Pohjoisen Keski-Suomen Learning Center explained, “Digilab is a learning environment where you acquire the skills needed for tomorrow—essential for a range of industries.”

My International EduHeroes

Adding an international dimension to this visionary launch were my eduheroes—international examples of excellence in digital education. European educator Lukasz Gierek from Radom Technical School and Britannica School’s Yanina Sivakova graced the event with their insights and passion.

Lukasz Gierek, reflecting on his own transformative learning experiences, remarked, “It feels like stepping into the future. Back in my school days, education was all about reading, writing, and physical activity—now, we’re exploring a world of endless digital possibilities.”

Yanina Sivakova shared her admiration for the Finnish educational model, highlighting its flexibility, small class sizes, and robust digital funding. “These are the very attributes we aspire to bring into our own system,” she noted. Their contributions as eduheroes have set a high benchmark for innovative teaching and international collaboration.

Engaging Beyond the Classroom

Beyond its cutting-edge equipment, Digilab is a vibrant space for idea exchange and practical application. The launch event featured dynamic demonstrations and interactive sessions where visitors experienced first-hand the potential of digital tools. Looking ahead, next summer a group of Poke’s students will have the opportunity to engage in a city apprenticeship, crafting innovative marketing materials that further extend the impact of this digital revolution.

Embracing a New Era

The start of Digilab signals more than just the opening of a new facility—it heralds the beginning of an exciting era in digital education. By seamlessly integrating advanced technology with progressive teaching methodologies, Poke is not only redefining learning but also setting a new international standard. With my eduheroes, Lukasz Gierek and Yanina Sivakova, leading by example, the journey towards a more innovative, connected, and future-ready educational landscape is already underway.

Welcome to the future of learning—welcome to Digilab!

I am MIEE Fellow

I am thrilled to share some exhilarating news: I have been honored with the prestigious title of Microsoft Innovative Educator (MIE) Fellow! This recognition places me among an elite group of 300 educators worldwide, and I am proud to be the sole MIE Fellow representing Finland.

Reflecting on this journey, I am astounded by the global acknowledgment of our efforts at POKE. Our dedication to advancing digital learning has not only garnered international attention but also attracted educators from around the world to Äänekoski to observe our innovative practices.

This fellowship opens doors to unparalleled opportunities. I am particularly excited about engaging with global networks and participating in events like the BETT conference in London, the world’s largest educational technology gathering. These platforms will allow me to exchange ideas with fellow educators and bring fresh perspectives back to our community.

This recognition is not just a personal achievement but a testament to the collective efforts of our team at POKE. Together, we have demonstrated that with passion and innovation, we can make a significant impact on education both locally and globally.

Thank you to everyone who has supported and believed in our vision. Let’s continue to inspire and be inspired!

Pohjoisen Keski-Suomen ammattiopiston Pekka Oulille arvokas Microsoftin Fellow-arvonimi

Feeling Inspired by the Future of Digital Education!

I just got wind of the 14th Nationwide Conference “Modern Information Technologies in the Service of a Digital School” hosted by Radom Technical School, and I couldn’t be more inspired! Taking place from November 16th to 18th, 2018, this amazing event is set to bring together over 200 participants, top IT companies like ASUS, Cisco, Microsoft, Intel, Hewlett Packard, and Samsung, along with influential figures from the education and digital transformation sectors.

A heartfelt thank you goes out to my international eduhero, Lukasz Gierek, for inviting me to this incredible event. Your invitation has opened up a world of new possibilities and has given me the opportunity to witness first-hand how modern information technologies are revolutionizing education.

What excites me the most is the incredible lineup of over 20 lectures and nearly 70 hours of hands-on workshops, all designed to showcase the latest tools and strategies that are reshaping the educational landscape. The conference is a melting pot of innovation, bringing together educators, industry experts, and thought leaders who are passionate about transforming digital learning.

For me, this isn’t just an event—it’s a gateway to a future where modern information technologies serve as the backbone of education. The possibilities are endless, and the potential for positive change in how we learn and teach is truly inspiring.

Thank you, Lukasz Gierek, for inviting me to be a part of this transformative moment in digital education. Let’s embrace the future together!

Most Digital act of 2018

We are thrilled to announce that our innovative forestry machine simulator has been honored as the “Digital Act of the Year 2018” in the public administration category. This recognition was bestowed upon us at the Atea Focus event held at Helsinki’s Messukeskus on Tuesday, September 25th.

Our simulator offers students an immersive virtual reality experience, replicating the controls and operations of actual forestry machinery. This technology allows learners to master essential skills in a safe and controlled environment before transitioning to real-world equipment.

The competition jury commended our project as “a fine example of the importance of innovation in developing teaching methods.” They highlighted our effective use of new technology and smart collaboration with industry partners, noting that “virtual glasses give everyone the opportunity to learn and then safely move on to practicing with a real forest machine.”

We extend our heartfelt gratitude to everyone who supported us, especially those who voted in the public poll. This achievement underscores our dedication to advancing education through technology and reinforces our commitment to pioneering innovative teaching solutions.

For more details about the award and other winners, please visit Atea’s official announcement. https://www.atea.fi/uutiset/2018/vuoden-digitaalisimmat-teot-palkittiin/

Youthwork and Minecraft

Exploring the Potential of Games in Youth Work

In recent years, the integration of digital games into youth work has emerged as a promising approach to engage young people in creative and educational activities. A notable example is the innovative project undertaken in Äänekoski, where the city has been meticulously reconstructed within the popular game Minecraft. This virtual representation serves as a dynamic playground for youth, fostering both learning and community involvement.

The Äänekoski Minecraft project offers a three-dimensional platform where young individuals can explore, interact, and contribute to their city’s digital landscape. By participating in this virtual environment, youth are not only honing their digital skills but also gaining a deeper understanding of their local community’s geography and infrastructure. This initiative exemplifies how games can be leveraged to create immersive learning experiences that resonate with the interests of young people.

Incorporating games like Minecraft into youth work presents several benefits:

  • Enhanced Engagement: Games captivate the attention of young individuals, making learning more appealing and enjoyable.
  • Skill Development: Through gameplay, youth develop critical thinking, problem-solving, and collaborative skills.
  • Creativity and Expression: Games provide a canvas for creative expression, allowing youth to design and build within virtual worlds.
  • Community Building: Shared gaming experiences foster a sense of community and belonging among participants.

As youth workers explore innovative methods to connect with and support young people, the use of games offers a compelling avenue. Projects like the Äänekoski Minecraft initiative demonstrate the potential of digital platforms to enrich youth work, providing engaging and educational experiences that align with the interests and digital fluency of today’s youth.

For a closer look at the Äänekoski Minecraft project, you can watch the following video:

Äänekoski Reconstructed in Minecraft